RIDDLE IN THE MIDDLE
RIDDLE IN THE MIDDLE

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/ expectations/ specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

Final illustrations by
James Steck

RIM-Opener

RIDDLE IN THE MIDDLE | OPENER

Foundational Skills Interactive Game

Created and designed by team member and lead. Entire team reviewed and collaborated on look and feel and provided feedback.

RIM-ClipOne

RIDDLE IN THE MIDDLE
CLIP ONE

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/expectations/specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

RIM-ClipTwo

RIDDLE IN THE MIDDLE
CLIP TWO

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/expectations/specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

Illustrations by
James Steck

RIDDLE IN THE MIDDLE
RIM-Opener
RIM-ClipOne
RIM-ClipTwo
RIDDLE IN THE MIDDLE

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/ expectations/ specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

Final illustrations by
James Steck

RIM-Opener

RIDDLE IN THE MIDDLE | OPENER

Foundational Skills Interactive Game

Created and designed by team member and lead. Entire team reviewed and collaborated on look and feel and provided feedback.

RIM-ClipOne

RIDDLE IN THE MIDDLE
CLIP ONE

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/expectations/specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

RIM-ClipTwo

RIDDLE IN THE MIDDLE
CLIP TWO

Foundational Skills Interactive Game

ART DIRECTION: vet and hire illustrators, draw & provide thumbnails based on manuscript, provide direction/expectations/specs

DESIGN COLLABORATION: buttons & functions, typography, background patterns, color scheme, wireframing

QUALITY CONTROL: tracked content, presented drafts for review/edits with editorial, proofed and performed edits where appropriate, provided final content to developers for publication

Illustrations by
James Steck

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